Sport Inbox: Ought to Cyberpunk 2077 launch be forgiven?

Cyberpunk 2077 – all forgiven? (picture: CD Projekt)

The Friday letters web page is confused about what Embracer is spending his cash on, as one reader suggests scrapping the Splinter Cell remake.

Electronic mail your self to affix the discussions

no second chances
Since the Netflix anime is out and the story DLC is on the table, I see a lot of people talking about Cyberpunk 2077 again. Does this mean we forget about the launch it has now or, more importantly, the disgraceful way CD Projekt has treated both its customers and employees?

I’ve never bought the game, and while I admit the recent improvement in my reputation has made me wonder if it’s worth a try, I’d rather not give CD Projekt the money. I feel like they, and the industry in general, really learned nothing from the whole event.

People thought this would be a milestone and that no other publisher would ever release a broken video game again, but of course they did. They started doing it just a few months after Cyberpunk 2077.

And now CD Projekt is talking about more The Witcher games, the obvious way to get rid of their problems. But it doesn’t quite fit me. They were perfectly happy to rob everyone and work their staff to death just to set a release date, and I don’t think that attitude should be rewarded. Especially considering they don’t seem so apologetic anymore.

long term plan
Either way, I don’t care if it’s a new Saints Row, but what interests me is when the Embracer Group will announce or release something worth the massive amount of money they’ve thrown around, whenever their name pops up.

They’ve spent literally billions over the last few years and what do they have to show for it? It seems impossible to get a list of all their games as they have so many different publishers, but from what I’ve been able to decipher their biggest games are probably things like Saints Row, Biomutant and Darksiders. Somehow I doubt EA is checking it over their shoulder.

People talk about Microsoft’s trouble integrating all their developers, and I think we’ve already seen that in miniature with Embracer. They’ve spent all this money and they don’t seem to have anything to show for it, and there’s no sense that anything will change anytime soon. I’m afraid many of these studios will be sold or dismantled.

new and old
So they’re going to change Splinter Cell’s gameplay and storyline in the remake? I don’t want to ask a stupid question, but if you’re going to do this, why don’t you make a new game? The first one isn’t anyone’s favourite, anyway (I prefer a remake of Chaos Theory), but a new game would be great.

If you have to make that many changes to remake a game, I think that’s a good sign that you shouldn’t. Changes in the storyline don’t really interest me because I can’t remember what happened anyway, but did I change the stealth gameplay to make it more modern? What’s the purpose? Why play a remake looking for something modern?

If you want it old-fashioned, remake it, if you want something modern, make a new game. You cannot do both at the same time.
Tony T.

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Lucasfilm is waking up
I’m so glad to hear that Lucasfilm is planning to do more graphic adventures, I would love to see a new Maniac Mansion. They were very experimental in the early days, with future sports games, fractal-based first-person games, an MMO (in 1986!), military simulations, puzzle games and of course graphical adventures.

The only problem with what they’ve announced so far is that they’re all sequels or licensed games. I would love for them to announce and focus on a brand new IP and complete the transition to legacy Lucasfilm Games. I don’t care what it is as long as it’s creative and unusual.

bloody weirdo
Assuming this guy is right about Bloodborne and he seems to know his business, then you just have to ask why? What could Sony be waiting for? The only logical thing is that they don’t want to do a PlayStation 5 patch because they’re working on a remaster/remake they want to sell for full price. But they wouldn’t be so transparently manipulative, would they?

Self-awareness doesn’t seem to be a common feature among publishers, but certainly Sony should understand that game pricing isn’t popular, and trying to scam customers so obviously isn’t a good look.

Or maybe there is another explanation, err… do they just keep forgetting? So, I really don’t know what else it could be. What a strange situation indeed.

as good as it is
RE: Loopmaster and Splatoon 3. I’d give it more chances. Looks like you’ve just arrived at Anarchy Wars, where the real meat of the game is. I haven’t even touched single-player Salmon Run or the new card game yet. Anarchy Battles features four unique modes, all requiring very different tactics. Like any shooter or really game, you get what you put into it. In other words, you’ll need to practice to be good, but once you do, it’s great.

Some Anarchy matches I’ve had are just as good as playing games. It’s crazy, tense, exciting and incredibly fun. My personal favorite is Tower Control, which never gets old. I absolutely love using the new three-stringed weapon for this, its bursting arrows provide an excellent tactical advantage. Do you also use all the different weapons? This changes things dramatically.

I’m really glad that the game was a huge success, at least in Japan. The reviews are right to say there wasn’t enough innovation from the first two titles, but to be fair, this is the best game ever. As with previous games, I think Nintendo has more to come with updates and large-scale DLC. I hope new things come into play here. Any news from Nintendo about the update schedule?
Ryan O’D

GK: Not yet, but post-launch support for Splatoon 2 has been excellent so this should be it too.

bleak proposal
A warning that this week’s free Epic Games Store game is truly the perfect Gloomhaven.

Highly recommend to anyone interested in games like XCOM or Into The Breach (GC included!).
Matt (he_who_runs_away – PSN ID)

No fast pass
My thoughts on when the Switch 2 will most likely be released are less about the state of the current machine and more about what the next machine should be.

In my opinion, it would ideally be at least as powerful as the original Xbox One or PlayStation 4 but with the same functionality. To get this for a reasonable price with decent battery life, I think it’s probably a little too unrealistic to expect it any earlier than the end of 2024.

Still, that’s just an intuition about price and technology. I’ve seen the Steam Deck used as a counter-example to these considerations, but the current form factor, battery, and price still don’t impress me as the kind of thing Nintendo would do (and that’s with Valve agreeing to take it) to release at these prices. hit).

Not that I don’t think there’s any chance of an earlier release coming out, but I would think it’s pretty miraculous if a Switch 2 comes out in the next 18 months and doesn’t disappoint a lot of vocal people looking for something like a portable PlayStation. 4.

inbox da-rans
RE: PlayStation 5 aesthetic. I wouldn’t say it’s an ugly console, but then again, what do I know? I bought an American SNES years ago and had no trouble looking at it.
Chevy Malibu (PSN ID)

GK: We can tailor the PlayStation 5 to our personal taste, but the American SNES?! Beast!

I find obsessive fans a little creepy at times, but I have to admit that the GTA 6 map they’ve made is also an impressive job, even if it seems completely pointless. But for fun and speculation.

Hot Topic of this week
After last weekend’s Inbox about your favorite fantasy video games, he asks the relevant question for this week: What’s your favorite sci-fi game?

It can be a licensed game if you want, but try to include a game that starts in video games. How big of a sci-fi fan are you in general, and how much do you differentiate between relatively grounded environments and space fantasy?

Do you think there are too many or too few sci-fi games right now, and what kind of games would you like to see more of, including certain genres like space combat simulators and sci-fi horror?

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small print
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